Lessons from UNO
The vanilla UNO itself is a simple game to implement. Initially I thought of doing a completely command-line based interface, but that gets very unwieldy. So I quickly switched to termui. Being built for dashboards, the UI library itself isn’t the most glamorous and I am contemplating moving to bubbletea. But that has to wait. session with 4 players In this post, I will note down a few of the stuff I have learned while implementing this prototype....